How to play
DuelBots is a head-to-head trading game played on real, live Polymarket and Kalshi odds. The prices, strikes and resolutions are genuine; the money is not.
The duel page
Once you press GO the market page becomes this: the same live chart and odds, now with your chips on the table and a stranger trading the other side.
1Your chips
Three numbers, and the difference between them is the whole game.
- Total — chips plus the live value of your open positions. Your true worth. Only you can see it.
- Tradable — chips not currently tied up in a position.
- Realized — what your opponent sees of you. It moves only when you actually close a position.
That asymmetry is the point. You can be far ahead on Total while your Realized stack looks flat, because an open winning position is invisible to the other side until you bank it. Taking profit is what reveals you.
Your buy-in became chips at 100 per coin. Chips vanish when the duel ends; only the coin payout returns to your wallet.
2Open positions
Each position shows its live P&L, the price you entered at, the leverage on it, and where it would be liquidated. You can hold both sides at once.
Close banks a position back into your chips — and into your Realized stack, where your opponent can finally see it. Anything still open at the close settles automatically: winning shares pay 1 chip each, losing shares pay nothing.
Closing is blocked once the window shuts, so nobody can dodge settlement at a stale price.
3Bet size & leverage
Size each trade with the slider or the quick fractions (10%, 25%, 50%, all-in), pick your leverage, then buy. Before you commit, each side shows what you'd win and where you'd be liquidated.
Leverage (1×, 2×, 5×, 10×) multiplies a position's profit and its loss. At 1× you can never be liquidated. Above that, a position dies if the price falls to:
liquidation = entry price × (1 − 1 ÷ leverage)
So 2× liquidates at half your entry price, 5× at 80% of it, 10× at 90%. A liquidation burns that position's entire stake.
Liquidation is checked against a 3-second average of the bid, never a single tick — one spike can't wipe you out.
4The opponent
You see their realized stack and nothing else — the same rule that hides yours from them. Their open positions and unrealized profit are as invisible to you as yours are to them.
Right now the opponent is simulated: a stack that drifts realistically rather than a real person. Everything else — odds, prices, resolution — is real. Player-versus-player is the next phase.
5Duel controls
- Draw — offer to split the pot at the 5% floor. The simulated opponent accepts only when you'reahead on realized chips: offering from in front hands back your lead, which they'll take; offering from behind asks them to give up theirs. A real opponent will decide for themselves.
- Rebuy— add chips mid-duel with a slider, from 1 coin up to your whole wallet. It's one-sided: your opponent gets nothing. Bought chips don't count as profit and don't fill the chip counter, so you can't buy a reward.
Every rebuy is auto-approved today because the opponent is simulated. In real duels it becomes a request your opponent must agree to, the way a draw works now. - Forfeit — concede immediately. Pays nothing and counts as a loss. Needs a confirmation click.
- Chat — waiting on real opponents.
Leaving the page never forfeits. The duel is saved and resumes when you come back to it from your profile.
6Receipts
A running log of everything that happened to your chips this duel — every entry with its price and leverage, every exit with what it banked, and every liquidation with what it burned. It's the audit trail for the number in your stack.
Scoring & the rake
At the close, open positions settle and the bigger final stack takes the pot. The house fee is inverted — it scales with how lopsided the win was:
Close, skilful duels are the cheapest to play. A 25-coin buy-in each makes a 50-coin pot; win it by a modest margin and you take roughly 47 coins back.
Duel codes & spectating
Every duel gets its own address the moment it starts, shown on the positions panel and in Ongoing duelson your profile. Open it and, if it's yours, you drop straight back in.
Anyone else opening that link sees the same screen — same live chart, same odds — with the controls and positions replaced by both players' realized stacks. Spectators never see open positions or unrealized profit, so watching can't give anyone an edge.
Rewards & progression
Rewards are funded from the rake pool and paid in coins. Two tracks run at once, and both pay 5% of everything you wagered getting there — your buy-in coins plus the chips you netted. Losses add nothing.
- Chip counter — banks the net chips you win. Fill it to collect; the goal grows 1,500 → 2,250 → 3,000. Progress is never lost.
- Win streak — every 5 wins in a row pays out. A loss or draw resets the streak and clears its wagered total.
- Play rewards — a cosmetic every 20 duels, win or lose. 9 to collect.
- Achievements — 7 one-time feats, plus personal bests.
- First Blood — Win your first duel
- Leveraged to the Hilt — Win a duel at 10× leverage
- Photo Finish — Win by fewer than 10 chips
- Flawless — Win without ever trailing
- Comeback Kid — Win a duel you were losing
- Blitz — Win in under 30 seconds
- High Roller — Wager 50,000 chips in one duel
Out of coins? Drop below the floor and a 2.5-hour timer tops you back up. Each survey pays 25 coins once.